![]() Jails don’t carry the narrative weight that Palaces did in the original game, either. For some reason, Strikers spends far too long explaining this concept, which doesn’t make sense when the target audience is already familiar with P5. Both Palaces and Jails are essentially dungeons you must clear to progress the game. The Metaverse app that allowed them to enter Palaces has been replaced by EMMA, a new Alexa-esque virtual assistant that lets them enter Jails. The story mostly sees the Phantom Thieves rehashing a lesser version of their last adventure. The new combat system is fantastic and fresh, but everything else just feels scattered. You need to have played P5 to understand the game, but there’s not quite enough meat on the bone here to satisfy diehards. While marketed as a sequel, Strikers feels more like a reunion special rather than the next logical step in the Phantom Thieves’ story. Gratifying RPG elements from P5 - like relationship building and character progression - have been removed. P5’s deeply strategic combat system has been replaced with rapid-fire Dynasty Warriors-style battles. All that social-sim stuff has been pruned away because the Phantom Thieves are on a road trip for summer vacation. Unfortunately, Strikers strips away much of what distinguishes P5 from other games, other than the endearing main cast. The blend of high-concept modern fantasy with intricate social-sim elements makes P5 an unforgettable ride. ![]() ![]() That role-playing game follows a group of Tokyo-based high schoolers who moonlight as agents of change called "The Phantom Thieves." When the player isn't fighting the proverbial “man,” they're navigating the challenges of a typical high schooler - making friends, studying for exams, and becoming a well-rounded human being. Persona 5 Strikersis the supposed sequel to 2017’s widely acclaimed Persona 5.
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